Launch price: $29.99 one-time — no subscription, no cloud lock-in. 2% of every sale goes to charity.

FOR GODOT INDIE DEVS

Draw it.
Play it.

Pixel editor, tileset builder, and Godot scene exporter in one window. Your sprite becomes a playable .tscn with one click.

Try Free — No Signup $29.99 — Own Forever

No credit card. No cloud dependency. Your pixels, your machine.

DRAW SOMETHING

This tiny canvas? Sovereign Forge exports it as a complete Godot scene.

One window. Three steps. Done.

1
DRAW

Pixel editor with layers, symmetry, keyboard a11y. Full creative control.

2
BUILD

TileSet Builder with bitmask, custom data tags. Scene Packer assembles everything.

3
PLAY

Export .tscn with sprites, tilemap, shader, collisions. Drop into Godot. Hit play.

What you get

Six things no other tool does together.

.tscn Scene Export

AnimatedSprite2D, TileMapLayer, ShaderMaterial, CollisionShape2D. Pre-wired. Drop into Godot.

Color = Stats

Correspondence Engine maps colors to game stats. Red pixels = strength. You draw the character sheet.

TileSet Builder

3x3 terrain grid. Auto-bitmask. Tag tiles as walkable, lava, wall. Exports native .tres.

Accessibility First

Draw with keyboard only. ARIA announcements. Screen reader support. No other pixel editor does this.

AI Sprite Gen

Imagen 4 with your own key. Generate, then refine by hand. We never touch your API key.

Palette Shader

Auto-generates .gdshader + gradient texture. Swap entire palettes in Godot at runtime.

Free vs Pro

FeatureFreePro
Pixel Canvas
Unlimited Layers
All Canvas Sizes
PNG Export
TileSet Builder
Scene Packer (.tscn)
Godot .tres Exports
.gdshader Export
AI Mint (BYOK)
Animation Timeline
Layer Effects
Desktop App

One price. No tricks.

Aseprite is $20 but can't export scenes.
Tiled is free but can't draw sprites.
This does both.

SOVEREIGN FORGE PRO
$29.99
One-time. Forever. All updates included.
  • Lifetime license
  • Online + desktop
  • All future updates
  • Marketplace creator access
  • 2% to charity

Secure checkout via Stripe. Key delivered instantly.

BUILT BY

Sean Morin

23-year journeyman painter turned solo game developer from Edmonton, Alberta. I built Sovereign Forge because I was tired of using 4 separate tools to get a sprite into Godot. Now I use one.